Four short maps for Doom II. These are the very first Doom maps I ever made. I thought they were lost to time on some old hard drive that was destroyed, but I found them recently in the depths of my Dropbox folders. The levels are not remarkable and are quite boring and unbalanced, but they are still interesting enough to play through once or twice.
I included the original version in addition to a very slightly updated version that is more fun to play with very minimal fixes.
The story is that you play as a marine that is the “Last One” alive. You hide from the demon invasion inside an abandoned storage shed.
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lastone.txt
_ _ _____
| | | | | _ |
| | __ _ ___| |_ | | | |_ __ ___
| | / _` / __| __| | | | | '_ \ / _ \
| |___| (_| \__ \ |_ \ \_/ / | | | __/
\_____/\__,_|___/\__| \___/|_| |_|\___|
Title: Last One
Files: lastone_v1.2.wad
lastone_v1.1.wad
lastone_v1.0.wad
lastone.txt
Date: 08/25/2008 - 11/30/2024
Author: Casey Warrer
www.caseywarrer.com
Game Type: 1-4 players
IWAD: DOOM2.WAD
Compatibility: Boom compatible
Description: Four short maps for Doom II. These are the very first Doom maps I ever made. I thought they were lost to time on some old hard drive that was destroyed, but I found them recently in the depths of my Dropbox folders. The levels are not remarkable and are quite boring and unbalanced, but they are still interesting enough to play through once or twice.
Story: You play as a marine that is the "Last One" alive. You hide from the demon invasion inside an abandoned storage shed.
Changelog: lastone_v1.0.wad
-original release in 2008
lastone_v1.1.wad
-added the music I intended on using
-replaced RSKY1 with RSKY2
-removed unfinished MAP05
-removed all Eternity engine colored lighting
-removed unnecessary sector tags
-removed conjoined non-adjacent door sectors
-fixed missing/extra Secret sector tags
-fixed some textures that weren't consistent
-fixed some lighted sectors
-fixed some blatant texture alignment issues
-MAP01: added Impassible flag to right-side of the bridge that could cause a soft-lock
-MAP03: made the walls in the final area slightly more effective at blocking players
-MAP04: fixed two broken sectors in the warehouse area
lastone_v1.2.wad
-fixed some texture alignments


















